When two samurais meet under the sunset, all that matters is who draws his katana first, in the right moment.

A short game inspired by Samurai Kirby.

How to Play:

Wait for the "!" signal to attack. When the signal appears, push X 

Do it on time and you'll score a hit. Do it before the signal or slower than your foe and you'll suffer a hit.


1P : X or Z to attack, UP/DOWN to select mode

2P: Q or W to attack, E/D to select mode



  • Local 2 Players mode added
  • Fault State added: player loses a hit point if he presses the attack button before the signal
  • Tie State: is now possible that both players attack at the same frame. When this occur, no one loses life.
  • Initial life and HP recovery: Player's life been reduced from 5HP to 3HP on single player mode. However, player will gain 1HP for each two battles won, for a maximum of 6HP
  • Now running on 60FPS for faster input detection
  • General bugfixing and code optimization (or at least tried)

PlatformsWindows, macOS, Linux, HTML5
Made withPICO-8
Tags8-Bit, Local multiplayer, PICO-8, Short
Average sessionA few seconds
InputsKeyboard, Gamepad (any)
MultiplayerLocal multiplayer
Player count1 - 2


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Click download now to get access to the following files:

Battojutsu v1.1 for Windows 836 kB
Battojutsu v1.1 for Mac 1 MB
Battojutsu v1.1 for Linux 481 kB
Battojutsu v1.1 PICO-8 Cart 12 kB

Development log


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You did well in making the battles feel tense! I like your use of sound effects and how the results of each clash are only revealed a few seconds afterward.

Thanks! I was aiming for a little tension, but wasn't sure if the feedback was right. I'm glad you enjoyed it!