Battojutsu
When two samurais meet under the sunset, all that matters is who draws his katana first, in the right moment.
A short game inspired by Samurai Kirby.
How to Play:
Wait for the "!" signal to attack. When the signal appears, push X
Do it on time and you'll score a hit. Do it before the signal or slower than your foe and you'll suffer a hit.
Controls:
1P : X or Z to attack, UP/DOWN to select mode
2P: Q or W to attack, E/D to select mode
Changelog:
v1.1:
- Local 2 Players mode added
- Fault State added: player loses a hit point if he presses the attack button before the signal
- Tie State: is now possible that both players attack at the same frame. When this occur, no one loses life.
- Initial life and HP recovery: Player's life been reduced from 5HP to 3HP on single player mode. However, player will gain 1HP for each two battles won, for a maximum of 6HP
- Now running on 60FPS for faster input detection
- General bugfixing and code optimization (or at least tried)
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | hierronacho |
Genre | Action |
Made with | PICO-8 |
Tags | 8-Bit, Local multiplayer, PICO-8, Short |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
Download NowName your own price
Click download now to get access to the following files:
Battojutsu v1.1 for Windows 836 kB
Battojutsu v1.1 for Mac 1 MB
Battojutsu v1.1 for Linux 481 kB
Battojutsu v1.1 PICO-8 Cart 12 kB
Comments
Log in with itch.io to leave a comment.
You did well in making the battles feel tense! I like your use of sound effects and how the results of each clash are only revealed a few seconds afterward.
Thanks! I was aiming for a little tension, but wasn't sure if the feedback was right. I'm glad you enjoyed it!